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Text File  |  2003-11-06  |  35KB  |  1,271 lines

  1. {events}
  2.     I:    LADDERSTEP_LEFT = 1
  3.     I:    ladderstep_left_bone_id = 4900
  4.     F[3]:    ladderstep_left_playback_parameters
  5.         [0] = 0.500000
  6.         [1] = 20.000000
  7.         [2] = 8.000000
  8.     S[2]:    ladderstep_left_sfx
  9.         [0] = "metal_ladder_step2"
  10.         [1] = "metal_ladder_step4"
  11.     I:    LADDERSTEP_RIGHT = 1
  12.     I:    ladderstep_right_bone_id = 3900
  13.     F[3]:    ladderstep_right_playback_parameters
  14.         [0] = 0.500000
  15.         [1] = 20.000000
  16.         [2] = 8.000000
  17.     S[2]:    ladderstep_right_sfx
  18.         [0] = "metal_ladder_step2"
  19.         [1] = "metal_ladder_step4"
  20.     I:    FOOTSTEP_LEFT_RUN = 2
  21.     I:    footstep_left_run_bone_id = 4900
  22.     F[3]:    footstep_left_run_playback_parameters
  23.         [0] = 0.500000
  24.         [1] = 30.000000
  25.         [2] = 4.000000
  26.     S[4]:    footstep_left_run_sfx
  27.         [0] = "footstep1"
  28.         [1] = "footstep2"
  29.         [2] = "footstep3"
  30.         [3] = "footstep4"
  31.     I:    FOOTSTEP_RIGHT_RUN = 2
  32.     I:    footstep_right_run_bone_id = 3900
  33.     F[3]:    footstep_right_run_playback_parameters
  34.         [0] = 0.500000
  35.         [1] = 30.000000
  36.         [2] = 4.000000
  37.     S[4]:    footstep_right_run_sfx
  38.         [0] = "footstep1"
  39.         [1] = "footstep2"
  40.         [2] = "footstep3"
  41.         [3] = "footstep4"
  42.     I:    FOOTSCRAPE_QUIET = 2
  43.     I:    footscrape_quiet_bone_id = 3900
  44.     F[3]:    footscrape_quiet_playback_parameters
  45.         [0] = 0.500000
  46.         [1] = 20.000000
  47.         [2] = 20.000000
  48.     S[2]:    footscrape_quiet_sfx
  49.         [0] = "footscrape"
  50.         [1] = "footscrape1"
  51.     I:    HEEL_CLICK = 1
  52.     I:    heel_click_bone_id = 6000
  53.     F[3]:    heel_click_playback_parameters
  54.         [0] = 2.000000
  55.         [1] = 30.000000
  56.         [2] = 14.000000
  57.     S[7]:    heel_click_sfx
  58.         [0] = "footstep1"
  59.         [1] = "footstep2"
  60.         [2] = "misc_silence"
  61.         [3] = "misc_silence"
  62.         [4] = "misc_silence"
  63.         [5] = "misc_silence"
  64.         [6] = "misc_silence"
  65.     I:    SHIMMY_VOCALS = 1
  66.     I:    shimmy_vocals_bone_id = 6000
  67.     F[3]:    shimmy_vocals_playback_parameters
  68.         [0] = 2.000000
  69.         [1] = 30.000000
  70.         [2] = 15.000000
  71.     S[9]:    shimmy_vocals_sfx
  72.         [0] = "nic_grabbed_ledge"
  73.         [1] = "nic_jump_land_2"
  74.         [2] = "nic_pull_up"
  75.         [3] = "misc_silence"
  76.         [4] = "misc_silence"
  77.         [5] = "misc_silence"
  78.         [6] = "misc_silence"
  79.         [7] = "misc_silence"
  80.         [8] = "misc_silence"
  81.     I:    TROUSER_SWISH = 1
  82.     I:    trouser_swish_id = 6000
  83.     F[3]:    trouser_swish_parameters
  84.         [0] = 0.500000
  85.         [1] = 20.000000
  86.         [2] = 13.000000
  87.     S[4]:    trouser_swish_sfx
  88.         [0] = "human_clothes_swish1"
  89.         [1] = "human_clothes_swish2"
  90.         [2] = "human_clothes_swish3"
  91.         [3] = "human_clothes_swish4"
  92.     I:    TROUSER_SWISH_CREEP = 1
  93.     I:    trouser_swish_creep_id = 6000
  94.     F[3]:    trouser_swish_creep_parameters
  95.         [0] = 0.500000
  96.         [1] = 20.000000
  97.         [2] = 17.000000
  98.     S[4]:    trouser_swish_creep_sfx
  99.         [0] = "human_clothes_swish1"
  100.         [1] = "human_clothes_swish2"
  101.         [2] = "human_clothes_swish3"
  102.         [3] = "human_clothes_swish4"
  103.     I:    TROUSER_SWISH_RUN = 1
  104.     I:    trouser_swish_run_id = 6000
  105.     F[3]:    trouser_swish_run_parameters
  106.         [0] = 0.500000
  107.         [1] = 20.000000
  108.         [2] = 13.000000
  109.     S[4]:    trouser_swish_run_sfx
  110.         [0] = "human_clothes_swish1"
  111.         [1] = "human_clothes_swish2"
  112.         [2] = "human_clothes_swish3"
  113.         [3] = "human_clothes_swish4"
  114.     I:    FOOTSTEP_LEFT_CREEP = 2
  115.     I:    footstep_left_creep_bone_id = 4900
  116.     F[3]:    footstep_left_creep_playback_parameters
  117.         [0] = 0.500000
  118.         [1] = 20.000000
  119.         [2] = 15.000000
  120.     S[4]:    footstep_left_creep_sfx
  121.         [0] = "footstep1"
  122.         [1] = "footstep2"
  123.         [2] = "footstep3"
  124.         [3] = "footstep4"
  125.     I:    FOOTSTEP_RIGHT_CREEP = 2
  126.     I:    footstep_right_creep_bone_id = 3900
  127.     F[3]:    footstep_right_creep_playback_parameters
  128.         [0] = 0.500000
  129.         [1] = 20.000000
  130.         [2] = 15.000000
  131.     S[4]:    footstep_right_creep_sfx
  132.         [0] = "footstep1"
  133.         [1] = "footstep2"
  134.         [2] = "footstep3"
  135.         [3] = "footstep4"
  136.     I:    FOOTSTEP_LEFT = 2
  137.     I:    footstep_left_bone_id = 4900
  138.     F[3]:    footstep_left_playback_parameters
  139.         [0] = 0.500000
  140.         [1] = 30.000000
  141.         [2] = 10.000000
  142.     S[4]:    footstep_left_sfx
  143.         [0] = "footstep1"
  144.         [1] = "footstep2"
  145.         [2] = "footstep3"
  146.         [3] = "footstep4"
  147.     I:    FOOTSTEP_RIGHT = 2
  148.     I:    footstep_right_bone_id = 3900
  149.     F[3]:    footstep_right_playback_parameters
  150.         [0] = 0.500000
  151.         [1] = 30.000000
  152.         [2] = 10.000000
  153.     S[4]:    footstep_right_sfx
  154.         [0] = "footstep1"
  155.         [1] = "footstep2"
  156.         [2] = "footstep3"
  157.         [3] = "footstep4"
  158.     I:    GRUNT = 1
  159.     I:    grunt_bone_id = 6000
  160.     F[3]:    grunt_playback_parameters
  161.         [0] = 0.500000
  162.         [1] = 20.000000
  163.         [2] = 8.000000
  164.     S[2]:    grunt_sfx
  165.         [0] = "misc_box_push"
  166.         [1] = "misc_box_push"
  167.     I:    SKID = 1
  168.     I:    skid_bone_id = 6000
  169.     F[3]:    skid_playback_parameters
  170.         [0] = 0.500000
  171.         [1] = 20.000000
  172.         [2] = 8.000000
  173.     S[1]:    skid_sfx
  174.         [0] = "temp_footstep"
  175.     I:    GRIND = 1
  176.     I:    grind_bone_id = 6000
  177.     F[3]:    grind_playback_parameters
  178.         [0] = 0.500000
  179.         [1] = 40.000000
  180.         [2] = 5.000000
  181.     S[1]:    grind_sfx
  182.         [0] = "misc_box_pull"
  183.     I:    GRIND_SHORT = 1
  184.     I:    grind_short_bone_id = 6000
  185.     F[3]:    grind_short_playback_parameters
  186.         [0] = 0.500000
  187.         [1] = 40.000000
  188.         [2] = 2.000000
  189.     S[1]:    grind_short_sfx
  190.         [0] = "misc_box_push"
  191.     I:    HIT_BY_CAR = 1
  192.     I:    hit_by_car_bone_id = 6000
  193.     F[3]:    hit_by_car_playback_parameters
  194.         [0] = 10.000000
  195.         [1] = 20.000000
  196.         [2] = 0.000000
  197.     S[1]:    hit_by_car_sfx
  198.         [0] = "human_hit_by_car"
  199.     I:    BODY_FALL = 1
  200.     I:    body_fall_bone_id = 6000
  201.     F[3]:    body_fall_playback_parameters
  202.         [0] = 10.000000
  203.         [1] = 20.000000
  204.         [2] = 6.000000
  205.     S[1]:    body_fall_sfx
  206.         [0] = "human_body_fall_on_concrete"
  207.     I:    SAFE_KEY_PRESS = 1
  208.     I:    safe_key_press_bone_id = 6000
  209.     F[3]:    safe_key_press_playback_parameters
  210.         [0] = 10.000000
  211.         [1] = 20.000000
  212.         [2] = 6.000000
  213.     S[1]:    safe_key_press_sfx
  214.         [0] = "elec_safe_keypresses"
  215.     I:    SAFE_UNLOCK = 1
  216.     I:    safe_unlock_bone_id = 6000
  217.     F[3]:    safe_unlock_playback_parameters
  218.         [0] = 10.000000
  219.         [1] = 20.000000
  220.         [2] = 6.000000
  221.     S[1]:    safe_unlock_sfx
  222.         [0] = "mech_safe_unlock"
  223.     I:    SAFE_DOOR_CREAK = 1
  224.     I:    safe_door_creak_bone_id = 6000
  225.     F[3]:    safe_door_creak_playback_parameters
  226.         [0] = 10.000000
  227.         [1] = 20.000000
  228.         [2] = 6.000000
  229.     S[1]:    safe_door_creak__sfx
  230.         [0] = "mech_safe_unlock"
  231.     I:    BIN_LID_ON = 1
  232.     I:    bin_lid_on_bone_id = 6000
  233.     F[3]:    bin_lid_on_playback_parameters
  234.         [0] = 10.000000
  235.         [1] = 20.000000
  236.         [2] = 6.000000
  237.     S[1]:    bin_lid_on_sfx
  238.         [0] = "mech_bin_lid_on"
  239.     I:    BIN_LID_OFF = 1
  240.     I:    bin_lid_off_bone_id = 6000
  241.     F[3]:    bin_lid_off_playback_parameters
  242.         [0] = 10.000000
  243.         [1] = 20.000000
  244.         [2] = 6.000000
  245.     S[1]:    bin_lid_off_sfx
  246.         [0] = "mech_bin_lid_off"
  247.     I:    KNOCK = 1
  248.     I:    knock_bone_id = 1300
  249.     F[3]:    knock_playback_parameters
  250.         [0] = 0.500000
  251.         [1] = 20.000000
  252.         [2] = 6.000000
  253.     S[1]:    knock_sfx
  254.         [0] = "mech_door_knock"
  255.     I:    METAL_SNAP = 1
  256.     I:    metal_snap_bone_id = 6000
  257.     F[3]:    metal_snap_playback_parameters
  258.         [0] = 0.500000
  259.         [1] = 20.000000
  260.         [2] = 30.000000
  261.     S[1]:    metal_snap_sfx
  262.         [0] = "metal_snap"
  263.     I:    FOOTSCRAPE = 2
  264.     I:    footscrape_right_bone_id = 3900
  265.     F[3]:    footscrape_right_playback_parameters
  266.         [0] = 0.500000
  267.         [1] = 20.000000
  268.         [2] = 15.000000
  269.     S[2]:    footscrape_right_sfx
  270.         [0] = "footscrape"
  271.         [1] = "footscrape1"
  272.     I:    FOOTSTEP_QUIET = 2
  273.     I:    footstep_quiet_bone_id = 3900
  274.     F[3]:    footstep_quiet_playback_parameters
  275.         [0] = 0.500000
  276.         [1] = 20.000000
  277.         [2] = 15.000000
  278.     S[4]:    footstep_quiet_sfx
  279.         [0] = "footstep1"
  280.         [1] = "footstep2"
  281.         [2] = "footstep3"
  282.         [3] = "footstep4"
  283.     I:    BODY_FALL_SHORT = 1
  284.     I:    body_fall_short_bone_id = 6000
  285.     F[3]:    body_fall_short_playback_parameters
  286.         [0] = 0.500000
  287.         [1] = 20.000000
  288.         [2] = 8.000000
  289.     S[1]:    body_fall_short_sfx
  290.         [0] = "human_bodyfall_concrete_short"
  291.     I:    CREAK = 1
  292.     I:    creak_bone_id = 1300
  293.     F[3]:    creak_playback_parameters
  294.         [0] = 0.500000
  295.         [1] = 20.000000
  296.         [2] = 6.000000
  297.     S[1]:    creak_sfx
  298.         [0] = "wood_floorboard_pull"
  299.     I:    SNAP = 1
  300.     I:    snap_bone_id = 1300
  301.     F[3]:    snap_playback_parameters
  302.         [0] = 0.500000
  303.         [1] = 20.000000
  304.         [2] = 6.000000
  305.     S[1]:    snap_sfx
  306.         [0] = "wood_snap"
  307.     I:    SCUFF = 1
  308.     I:    scuff_bone_id = 3300
  309.     F[3]:    scuff_playback_parameters
  310.         [0] = 0.500000
  311.         [1] = 20.000000
  312.         [2] = 12.000000
  313.     S[1]:    scuff_sfx
  314.         [0] = "misc_scuff"
  315.     I:    HIT_WALL = 1
  316.     I:    hit_wall_bone_id = 6000
  317.     F[3]:    hit_wall_playback_parameters
  318.         [0] = 10.000000
  319.         [1] = 20.000000
  320.         [2] = 6.000000
  321.     S[1]:    hit_wall_sfx
  322.         [0] = "human_bodyfall_wood"
  323.     I:    GET_UP_FROM_WALL = 1
  324.     I:    get_up_from_wall_bone_id = 6000
  325.     F[3]:    get_up_from_wall_playback_parameters
  326.         [0] = 10.000000
  327.         [1] = 20.000000
  328.         [2] = 23.000000
  329.     S[1]:    get_up_from_wall_sfx
  330.         [0] = "human_clothes_scrape"
  331.     I:    STRAIN = 1
  332.     I:    strain_bone_id = 6000
  333.     F[3]:    strain_playback_parameters
  334.         [0] = 10.000000
  335.         [1] = 20.000000
  336.         [2] = 23.000000
  337.     S[9]:    strain_sfx
  338.         [0] = "nic_box_strain"
  339.         [1] = "nic_box_strain_2"
  340.         [2] = "nic_box_strain_short"
  341.         [3] = "misc_silence"
  342.         [4] = "misc_silence"
  343.         [5] = "misc_silence"
  344.         [6] = "misc_silence"
  345.         [7] = "misc_silence"
  346.         [8] = "misc_silence"
  347.     I:    SHIMMY_STRAIN = 1
  348.     I:    shimmy_strain_bone_id = 6000
  349.     F[3]:    shimmy_strain_playback_parameters
  350.         [0] = 5.000000
  351.         [1] = 20.000000
  352.         [2] = 20.000000
  353.     S[3]:    shimmy_strain_sfx
  354.         [0] = "nic_box_strain"
  355.         [1] = "nic_box_strain_2"
  356.         [2] = "nic_box_strain_short"
  357.     I:    STRAIN_FAIL = 1
  358.     I:    strain_fail_bone_id = 6000
  359.     F[3]:    strain_fail_playback_parameters
  360.         [0] = 10.000000
  361.         [1] = 20.000000
  362.         [2] = 23.000000
  363.     S[2]:    strain_fail_sfx
  364.         [0] = "nic_strain_and_fail"
  365.         [1] = "nic_strain_and_fail_2"
  366.     I:    GRAB = 1
  367.     I:    grab_bone_id = 6000
  368.     F[3]:    grab_playback_parameters
  369.         [0] = 10.000000
  370.         [1] = 20.000000
  371.         [2] = 23.000000
  372.     S[1]:    grab_sfx
  373.         [0] = "nic_grabbed_ledge"
  374.     I:    MID_CLIMB = 1
  375.     I:    mid_climb_id = 6000
  376.     F[3]:    mid_climb_parameters
  377.         [0] = 10.000000
  378.         [1] = 20.000000
  379.         [2] = 23.000000
  380.     S[3]:    mid_climb_sfx
  381.         [0] = "nic_waist_height_climb"
  382.         [1] = "misc_silence"
  383.         [2] = "misc_silence"
  384.     I:    DROP = 1
  385.     I:    DROP_bone_id = 6000
  386.     F[3]:    drop_parameters
  387.         [0] = 10.000000
  388.         [1] = 20.000000
  389.         [2] = 23.000000
  390.     S[3]:    drop_sfx
  391.         [0] = "nic_waist_height_climb"
  392.         [1] = "misc_silence"
  393.         [2] = "misc_silence"
  394.     I:    BASH_WALL = 1
  395.     I:    bash_wall_id = 6000
  396.     F[3]:    bash_wall_parameters
  397.         [0] = 10.000000
  398.         [1] = 20.000000
  399.         [2] = 23.000000
  400.     S[2]:    bash_wall_sfx
  401.         [0] = "nic_wall_run_into"
  402.         [1] = "nic_wall_run_into_2"
  403.     I:    CLOTHES_SCRAPE1 = 1
  404.     I:    clothes_scrape1_bone_id = 6000
  405.     F[3]:    clothes_scrape1_playback_parameters
  406.         [0] = 10.000000
  407.         [1] = 20.000000
  408.         [2] = 18.000000
  409.     S[1]:    clothes_scrape1_sfx
  410.         [0] = "human_clothes_scrape1"
  411.     I:    CLOTHES_SCRAPE2 = 1
  412.     I:    clothes_scrape2_bone_id = 6000
  413.     F[3]:    clothes_scrape2_playback_parameters
  414.         [0] = 10.000000
  415.         [1] = 20.000000
  416.         [2] = 18.000000
  417.     S[1]:    clothes_scrape2_sfx
  418.         [0] = "human_clothes_scrape2"
  419.     I:    CLOTHES_SCRAPE3 = 1
  420.     I:    clothes_scrape3_bone_id = 6000
  421.     F[3]:    clothes_scrape3_playback_parameters
  422.         [0] = 10.000000
  423.         [1] = 20.000000
  424.         [2] = 18.000000
  425.     S[1]:    clothes_scrape3_sfx
  426.         [0] = "human_clothes_scrape3"
  427.     I:    BODYFALL_CONCRETE = 1
  428.     I:    bodyfall_concrete_bone_id = 6000
  429.     F[3]:    bodyfall_concrete_playback_parameters
  430.         [0] = 3.000000
  431.         [1] = 50.000000
  432.         [2] = 12.000000
  433.     S[1]:    bodyfall_concrete_sfx
  434.         [0] = "human_body_fall_on_concrete"
  435.     I:    RELEASE_VOCAL = 1
  436.     I:    release_vocal_bone_id = 6000
  437.     F[3]:    release_vocal_playback_parameters
  438.         [0] = 20.000000
  439.         [1] = 50.000000
  440.         [2] = 6.000000
  441.     S[1]:    release_vocal_sfx
  442.         [0] = "nic_grabbed_ledge"
  443.     I:    DOOR_RELEASE_CON2 = 1
  444.     I:    door_release_con2_bone_id = 1600
  445.     F[3]:    door_release_con2_playback_parameters
  446.         [0] = 20.000000
  447.         [1] = 60.000000
  448.         [2] = 6.000000
  449.     S[1]:    door_release_con2_sfx
  450.         [0] = "wood_door_pull_and_hold"
  451.     I:    DOOR_CREAK = 1
  452.     I:    door_creak_bone_id = 1600
  453.     F[3]:    door_creak_playback_parameters
  454.         [0] = 20.000000
  455.         [1] = 60.000000
  456.         [2] = 23.000000
  457.     S[1]:    door_creak_sfx
  458.         [0] = "wood_door_quick_creak"
  459.     I:    DOOR_BANG = 1
  460.     I:    door_bang_bone_id = 1600
  461.     F[3]:    door_bang_playback_parameters
  462.         [0] = 20.000000
  463.         [1] = 60.000000
  464.         [2] = 6.000000
  465.     S[1]:    door_bang_sfx
  466.         [0] = "wood_door_pull"
  467.     I:    LOCK_JINGLE = 1
  468.     I:    lock_jingle_bone_id = 1600
  469.     F[3]:    lock_jingle_playback_parameters
  470.         [0] = 20.000000
  471.         [1] = 60.000000
  472.         [2] = 12.000000
  473.     S[1]:    lock_jingle_sfx
  474.         [0] = "metal_light_jingle"
  475.     I:    PULL_DOOR_STRAIN = 1
  476.     I:    pull_door_strain_bone_id = 6000
  477.     F[3]:    pull_door_strain_playback_parameters
  478.         [0] = 20.000000
  479.         [1] = 50.000000
  480.         [2] = 6.000000
  481.     S[1]:    pull_door_strain_sfx
  482.         [0] = "nic_box_strain_short"
  483.     I:    KNEE_IN_SAND = 1
  484.     I:    knee_in_sand_bone_id = 6000
  485.     F[3]:    knee_in_sand_playback_parameters
  486.         [0] = 0.200000
  487.         [1] = 60.000000
  488.         [2] = 20.000000
  489.     S[1]:    knee_in_sand_sfx
  490.         [0] = "misc_gravelly_scrape_mid1"
  491.     I:    COMEDY_HEAD_UP = 1
  492.     I:    comedy_head_up_bone_id = 5000
  493.     F[3]:    comedy_head_up_playback_parameters
  494.         [0] = 0.200000
  495.         [1] = 30.000000
  496.         [2] = 10.000000
  497.     S[1]:    comedy_head_up_sfx
  498.         [0] = "misc_comedy_head_up"
  499.     I:    COMEDY_HEAD_DOWN = 1
  500.     I:    comedy_head_down_bone_id = 5000
  501.     F[3]:    comedy_head_down_playback_parameters
  502.         [0] = 0.200000
  503.         [1] = 30.000000
  504.         [2] = 10.000000
  505.     S[1]:    comedy_head_down_sfx
  506.         [0] = "misc_comedy_head_down"
  507.     I:    CLOTHES_MOVEMENT = 1
  508.     I:    clothes_movement_bone_id = 5000
  509.     F[3]:    clothes_movement_playback_parameters
  510.         [0] = 0.200000
  511.         [1] = 30.000000
  512.         [2] = 6.000000
  513.     S[4]:    clothes_movement_sfx
  514.         [0] = "human_clothes_swish1"
  515.         [1] = "human_clothes_swish2"
  516.         [2] = "human_clothes_swish3"
  517.         [3] = "human_clothes_swish4"
  518. {\events}
  519. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
  520.     F[2]:    TROUSER_SWISH_RUN
  521.         [0] = 0.028000
  522.         [1] = 0.413000
  523.     F[1]:    FOOTSTEP_LEFT_RUN
  524.         [0] = 0.316666
  525.     F[1]:    FOOTSTEP_RIGHT_RUN
  526.         [0] = 0.733333
  527. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
  528. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
  529.     F[2]:    TROUSER_SWISH
  530.         [0] = 0.143000
  531.         [1] = 0.681000
  532.     F[1]:    FOOTSTEP_LEFT
  533.         [0] = 0.525000
  534.     F[1]:    FOOTSTEP_RIGHT
  535.         [0] = 0.005000
  536. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
  537. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  538.     F[1]:    FOOTSTEP_LEFT_RUN
  539.         [0] = 0.387000
  540.     F[1]:    FOOTSTEP_RIGHT_RUN
  541.         [0] = 0.347000
  542.     F[1]:    DROP
  543.         [0] = 0.380000
  544. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
  545. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  546.     F[1]:    DROP
  547.         [0] = 3.889000
  548.     F[4]:    TROUSER_SWISH
  549.         [0] = 0.960000
  550.         [1] = 1.602000
  551.         [2] = 1.805000
  552.         [3] = 2.708000
  553.     F[3]:    FOOTSCRAPE_QUIET
  554.         [0] = 0.290000
  555.         [1] = 1.431000
  556.         [2] = 1.805000
  557. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
  558. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
  559.     F[1]:    FOOTSTEP_LEFT
  560.         [0] = 0.424000
  561.     F[1]:    FOOTSTEP_RIGHT
  562.         [0] = 0.607000
  563.     F[1]:    FOOTSCRAPE
  564.         [0] = 0.293000
  565. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
  566. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
  567.     F[1]:    FOOTSTEP_LEFT
  568.         [0] = 1.115000
  569.     F[1]:    FOOTSCRAPE_QUIET
  570.         [0] = 0.142000
  571.     F[3]:    TROUSER_SWISH
  572.         [0] = 0.313000
  573.         [1] = 0.808000
  574.         [2] = 1.034000
  575. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
  576. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
  577.     F[1]:    FOOTSTEP_LEFT
  578.         [0] = 1.740000
  579.     F[2]:    FOOTSCRAPE_QUIET
  580.         [0] = 0.154000
  581.         [1] = 0.763000
  582.     F[3]:    TROUSER_SWISH
  583.         [0] = 0.856000
  584.         [1] = 0.992000
  585.         [2] = 1.357000
  586. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
  587. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
  588.     F[1]:    FOOTSTEP_LEFT
  589.         [0] = 1.804000
  590.     F[1]:    GRAB
  591.         [0] = 1.804000
  592.     F[1]:    FOOTSCRAPE
  593.         [0] = 0.120000
  594.     F[1]:    FOOTSCRAPE_QUIET
  595.         [0] = 0.840000
  596.     F[2]:    TROUSER_SWISH
  597.         [0] = 0.841000
  598.         [1] = 0.962000
  599. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
  600. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
  601.     F[1]:    FOOTSTEP_LEFT
  602.         [0] = 0.996000
  603.     F[1]:    FOOTSTEP_RIGHT
  604.         [0] = 0.335000
  605.     F[1]:    TROUSER_SWISH
  606.         [0] = 0.711000
  607. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
  608. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
  609.     F[1]:    FOOTSTEP_LEFT
  610.         [0] = 2.742000
  611.     F[1]:    FOOTSTEP_RIGHT
  612.         [0] = 1.770000
  613.     F[1]:    MID_CLIMB
  614.         [0] = 0.715000
  615.     F[2]:    TROUSER_SWISH
  616.         [0] = 0.846000
  617.         [1] = 1.266000
  618.     F[1]:    FOOTSCRAPE_QUIET
  619.         [0] = 1.623000
  620. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
  621. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
  622.     F[1]:    FOOTSTEP_LEFT
  623.         [0] = 2.742000
  624.     F[1]:    FOOTSTEP_RIGHT
  625.         [0] = 1.770000
  626.     F[1]:    MID_CLIMB
  627.         [0] = 0.594000
  628.     F[3]:    TROUSER_SWISH
  629.         [0] = 0.730000
  630.         [1] = 0.846000
  631.         [2] = 1.283000
  632.     F[1]:    FOOTSCRAPE_QUIET
  633.         [0] = 1.690000
  634. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
  635. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
  636.     F[1]:    FOOTSTEP_LEFT
  637.         [0] = 3.513000
  638.     F[1]:    FOOTSTEP_RIGHT
  639.         [0] = 2.596000
  640.     F[1]:    MID_CLIMB
  641.         [0] = 1.277000
  642.     F[3]:    TROUSER_SWISH
  643.         [0] = 0.433000
  644.         [1] = 1.691000
  645.         [2] = 2.054000
  646.     F[1]:    FOOTSCRAPE_QUIET
  647.         [0] = 2.430000
  648. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
  649. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  650.     F[1]:    GRAB
  651.         [0] = 0.939000
  652.     F[1]:    TROUSER_SWISH
  653.         [0] = 0.565000
  654. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
  655. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  656.     F[1]:    GRAB
  657.         [0] = 0.340000
  658.     F[1]:    FOOTSTEP_LEFT
  659.         [0] = 2.397000
  660.     F[1]:    FOOTSTEP_RIGHT
  661.         [0] = 1.411000
  662. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
  663. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  664.     F[1]:    FOOTSTEP_LEFT
  665.         [0] = 0.363000
  666.     F[1]:    FOOTSTEP_RIGHT
  667.         [0] = 0.002000
  668.     F[2]:    TROUSER_SWISH
  669.         [0] = 0.103000
  670.         [1] = 0.370000
  671. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
  672. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
  673.     F[1]:    FOOTSTEP_LEFT
  674.         [0] = 0.363000
  675.     F[1]:    FOOTSTEP_RIGHT
  676.         [0] = 0.002000
  677.     F[2]:    TROUSER_SWISH
  678.         [0] = 0.158000
  679.         [1] = 0.519000
  680. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
  681. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
  682.     F[1]:    FOOTSTEP_LEFT_CREEP
  683.         [0] = 1.040000
  684.     F[1]:    FOOTSTEP_RIGHT_CREEP
  685.         [0] = 0.247000
  686.     F[2]:    TROUSER_SWISH_CREEP
  687.         [0] = 1.040000
  688.         [1] = 0.682000
  689. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
  690. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  691.     F[1]:    STRAIN_FAIL
  692.         [0] = 0.614000
  693.     F[1]:    FOOTSCRAPE_QUIET
  694.         [0] = 1.074000
  695. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
  696. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
  697.     F[2]:    FOOTSTEP_LEFT
  698.         [0] = 1.449999
  699.         [1] = 1.041664
  700.     F[2]:    FOOTSTEP_RIGHT
  701.         [0] = 1.366666
  702.         [1] = 1.933332
  703.     F[1]:    FOOTSCRAPE
  704.         [0] = 0.944000
  705.     F[1]:    TROUSER_SWISH
  706.         [0] = 0.879000
  707. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
  708. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  709.     F[2]:    FOOTSCRAPE_QUIET
  710.         [0] = 0.095000
  711.         [1] = 1.695000
  712.     F[3]:    TROUSER_SWISH
  713.         [0] = 0.531000
  714.         [1] = 2.000000
  715.         [2] = 3.248000
  716.     F[1]:    FOOTSTEP_LEFT_CREEP
  717.         [0] = 1.162000
  718.     F[1]:    FOOTSTEP_RIGHT_CREEP
  719.         [0] = 2.887000
  720. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
  721. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  722.     F[2]:    FOOTSTEP_LEFT_CREEP
  723.         [0] = 0.383333
  724.         [1] = 0.783333
  725.     F[2]:    FOOTSTEP_RIGHT_CREEP
  726.         [0] = 0.583333
  727.         [1] = 0.083333
  728.     F[4]:    FOOTSCRAPE_QUIET
  729.         [0] = 0.013000
  730.         [1] = 0.220000
  731.         [2] = 0.480000
  732.         [3] = 0.695000
  733. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
  734. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  735.     F[2]:    FOOTSTEP_LEFT_CREEP
  736.         [0] = 0.616667
  737.         [1] = 0.150000
  738.     F[2]:    FOOTSTEP_RIGHT_CREEP
  739.         [0] = 0.800000
  740.         [1] = 0.450000
  741.     F[4]:    FOOTSCRAPE_QUIET
  742.         [0] = 0.040000
  743.         [1] = 0.231000
  744.         [2] = 0.486000
  745.         [3] = 0.698000
  746. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
  747. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  748.     F[5]:    FOOTSCRAPE_QUIET
  749.         [0] = 0.032000
  750.         [1] = 0.237000
  751.         [2] = 0.468000
  752.         [3] = 0.800000
  753.         [4] = 1.210000
  754.     F[1]:    FOOTSTEP_LEFT_CREEP
  755.         [0] = 0.266667
  756. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
  757. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  758.     F[5]:    FOOTSCRAPE_QUIET
  759.         [0] = 0.126000
  760.         [1] = 0.466000
  761.         [2] = 0.735000
  762.         [3] = 1.064000
  763.         [4] = 1.323000
  764. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
  765. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  766.     F[2]:    FOOTSCRAPE
  767.         [0] = 0.152000
  768.         [1] = 0.598000
  769.     F[1]:    FOOTSTEP_LEFT_CREEP
  770.         [0] = 0.744000
  771. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
  772. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  773.     F[6]:    FOOTSCRAPE
  774.         [0] = 0.113000
  775.         [1] = 0.436000
  776.         [2] = 0.828000
  777.         [3] = 1.118000
  778.         [4] = 1.488000
  779.         [5] = 1.826000
  780.     F[3]:    FOOTSTEP_LEFT_CREEP
  781.         [0] = 0.722000
  782.         [1] = 1.389000
  783.         [2] = 1.990000
  784. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
  785. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  786.     F[6]:    FOOTSCRAPE
  787.         [0] = 0.206000
  788.         [1] = 0.483000
  789.         [2] = 0.782000
  790.         [3] = 1.104000
  791.         [4] = 1.405000
  792.         [5] = 1.757000
  793.     F[3]:    FOOTSTEP_RIGHT_CREEP
  794.         [0] = 0.565000
  795.         [1] = 1.301000
  796.         [2] = 2.011000
  797. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
  798. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  799.     F[1]:    FOOTSTEP_LEFT
  800.         [0] = 0.757000
  801.     F[2]:    FOOTSCRAPE_QUIET
  802.         [0] = 0.106000
  803.         [1] = 0.468000
  804. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
  805. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  806.     F[2]:    TROUSER_SWISH
  807.         [0] = 0.179000
  808.         [1] = 0.862000
  809.     F[1]:    HEEL_CLICK
  810.         [0] = 1.088000
  811.     F[1]:    SHIMMY_VOCALS
  812.         [0] = 0.569000
  813. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
  814. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  815.     F[2]:    TROUSER_SWISH
  816.         [0] = 0.179000
  817.         [1] = 0.862000
  818.     F[1]:    HEEL_CLICK
  819.         [0] = 1.088000
  820.     F[1]:    SHIMMY_VOCALS
  821.         [0] = 0.569000
  822. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
  823. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  824.     F[1]:    LADDERSTEP_LEFT
  825.         [0] = 0.418000
  826.     F[1]:    LADDERSTEP_RIGHT
  827.         [0] = 0.837000
  828.     F[2]:    FOOTSTEP_LEFT
  829.         [0] = 1.414000
  830.         [1] = 2.117000
  831.     F[1]:    FOOTSTEP_RIGHT
  832.         [0] = 1.831000
  833. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
  834. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  835.     F[2]:    LADDERSTEP_LEFT
  836.         [0] = 1.056000
  837.         [1] = 1.873000
  838.     F[1]:    LADDERSTEP_RIGHT
  839.         [0] = 1.470000
  840. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
  841. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
  842.     F[1]:    LADDERSTEP_LEFT
  843.         [0] = 0.390000
  844.     F[1]:    LADDERSTEP_RIGHT
  845.         [0] = 0.816000
  846. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
  847. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
  848.     F[1]:    LADDERSTEP_LEFT
  849.         [0] = 0.780000
  850.     F[1]:    LADDERSTEP_RIGHT
  851.         [0] = 0.426000
  852. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
  853. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  854.     F[1]:    LADDERSTEP_LEFT
  855.         [0] = 0.628000
  856.     F[1]:    LADDERSTEP_RIGHT
  857.         [0] = 0.989000
  858. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
  859. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  860.     F[1]:    FOOTSTEP_LEFT
  861.         [0] = 0.827000
  862.     F[1]:    FOOTSTEP_RIGHT
  863.         [0] = 0.451000
  864. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
  865. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  866.     F[1]:    BASH_WALL
  867.         [0] = 0.281000
  868.     F[2]:    FOOTSTEP_LEFT
  869.         [0] = 0.116667
  870.         [1] = 0.700000
  871.     F[1]:    FOOTSTEP_RIGHT
  872.         [0] = 1.000000
  873. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
  874. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
  875.     F[2]:    FOOTSTEP_LEFT
  876.         [0] = 1.026000
  877.         [1] = 1.657000
  878.     F[3]:    FOOTSTEP_RIGHT
  879.         [0] = 0.732000
  880.         [1] = 1.390000
  881.         [2] = 1.978000
  882.     F[1]:    FOOTSCRAPE
  883.         [0] = 2.220000
  884. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
  885. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
  886.     F[1]:    FOOTSTEP_LEFT
  887.         [0] = 0.050000
  888.     F[1]:    FOOTSTEP_RIGHT
  889.         [0] = 0.233333
  890.     F[1]:    MID_CLIMB
  891.         [0] = 0.020000
  892. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
  893. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
  894.     F[1]:    GRIND
  895.         [0] = 0.791000
  896.     F[1]:    FOOTSTEP_LEFT
  897.         [0] = 1.644000
  898.     F[1]:    FOOTSTEP_RIGHT
  899.         [0] = 1.883332
  900.     F[3]:    FOOTSCRAPE
  901.         [0] = 0.807000
  902.         [1] = 1.090000
  903.         [2] = 1.390000
  904.     F[1]:    STRAIN
  905.         [0] = 0.830000
  906. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
  907. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
  908.     F[1]:    GRIND_SHORT
  909.         [0] = 0.431000
  910.     F[1]:    FOOTSTEP_LEFT
  911.         [0] = 1.008000
  912.     F[1]:    FOOTSTEP_RIGHT
  913.         [0] = 0.582000
  914.     F[1]:    FOOTSCRAPE
  915.         [0] = 1.360000
  916.     F[1]:    STRAIN
  917.         [0] = 0.384000
  918. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
  919. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  920.     F[1]:    STRAIN_FAIL
  921.         [0] = 0.614000
  922. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
  923. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  924.     F[1]:    STRAIN_FAIL
  925.         [0] = 1.400000
  926. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
  927. {DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  928.     F[1]:    GRIND
  929.         [0] = 0.431000
  930.     F[1]:    FOOTSTEP_LEFT
  931.         [0] = 1.008000
  932.     F[1]:    FOOTSTEP_RIGHT
  933.         [0] = 0.582000
  934.     F[1]:    FOOTSCRAPE
  935.         [0] = 1.360000
  936.     F[2]:    STRAIN
  937.         [0] = 0.612000
  938.         [1] = 4.030000
  939. {\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
  940. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
  941.     F[4]:    SAFE_KEY_PRESS
  942.         [0] = 2.326000
  943.         [1] = 2.524000
  944.         [2] = 2.784000
  945.         [3] = 3.092000
  946.     F[1]:    SAFE_UNLOCK
  947.         [0] = 3.280000
  948.     F[1]:    SAFE_DOOR_CREAK
  949.         [0] = 3.926000
  950. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
  951. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
  952.     F[1]:    BIN_LID_ON
  953.         [0] = 2.444000
  954.     F[1]:    BIN_LID_OFF
  955.         [0] = 0.844000
  956. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
  957. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
  958.     F[1]:    FOOTSCRAPE
  959.         [0] = 1.654000
  960.     F[2]:    FOOTSTEP_QUIET
  961.         [0] = 2.672000
  962.         [1] = 3.232000
  963.     F[1]:    FOOTSTEP_RIGHT
  964.         [0] = 5.712000
  965.     F[1]:    FOOTSTEP_LEFT
  966.         [0] = 5.755000
  967.     F[1]:    BODY_FALL_SHORT
  968.         [0] = 5.592000
  969. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
  970. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
  971.     F[3]:    KNOCK
  972.         [0] = 1.088000
  973.         [1] = 1.286000
  974.         [2] = 1.540000
  975. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
  976. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
  977.     F[1]:    CREAK
  978.         [0] = 1.788000
  979.     F[1]:    SNAP
  980.         [0] = 2.836000
  981.     F[1]:    FOOTSTEP_LEFT
  982.         [0] = 3.010000
  983.     F[1]:    FOOTSCRAPE
  984.         [0] = 3.052000
  985. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
  986. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
  987.     F[1]:    FOOTSCRAPE
  988.         [0] = 2.069000
  989.     F[1]:    FOOTSTEP_LEFT
  990.         [0] = 2.660000
  991.     F[1]:    SCUFF
  992.         [0] = 0.447000
  993. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
  994. {DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
  995.     F[1]:    SCUFF
  996.         [0] = 0.610000
  997.     F[1]:    FOOTSTEP_QUIET
  998.         [0] = 3.997000
  999. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
  1000. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
  1001.     F[1]:    CREAK
  1002.         [0] = 2.301000
  1003.     F[3]:    FOOTSTEP_RIGHT
  1004.         [0] = 0.531000
  1005.         [1] = 10.817000
  1006.         [2] = 12.615000
  1007.     F[5]:    FOOTSTEP_LEFT
  1008.         [0] = 1.372000
  1009.         [1] = 8.504000
  1010.         [2] = 9.912000
  1011.         [3] = 11.664000
  1012.         [4] = 13.775000
  1013.     F[1]:    FOOTSCRAPE
  1014.         [0] = 3.411000
  1015. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
  1016. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
  1017.     F[1]:    HIT_WALL
  1018.         [0] = 6.472000
  1019.     F[1]:    GET_UP_FROM_WALL
  1020.         [0] = 7.599000
  1021. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
  1022. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
  1023.     F[5]:    FOOTSTEP_LEFT
  1024.         [0] = 0.116000
  1025.         [1] = 1.148000
  1026.         [2] = 2.246000
  1027.         [3] = 4.115000
  1028.         [4] = 11.869000
  1029.     F[6]:    FOOTSTEP_RIGHT
  1030.         [0] = 0.572000
  1031.         [1] = 1.725000
  1032.         [2] = 2.901000
  1033.         [3] = 3.497000
  1034.         [4] = 4.788000
  1035.         [5] = 12.523000
  1036.     F[1]:    FOOTSCRAPE
  1037.         [0] = 12.922000
  1038. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
  1039. {DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO.ANM}
  1040.     F[1]:    FOOTSTEP_RIGHT
  1041.         [0] = 14.390000
  1042.     F[1]:    FOOTSTEP_LEFT
  1043.         [0] = 13.695000
  1044. {\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO.ANM}
  1045. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON201\NICO_2.ANM}
  1046.     F[1]:    FOOTSTEP_LEFT
  1047.         [0] = 2.750000
  1048.     F[1]:    FOOTSCRAPE
  1049.         [0] = 5.013000
  1050.     F[1]:    CLOTHES_SCRAPE1
  1051.         [0] = 3.304000
  1052. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON201\NICO_2.ANM}
  1053. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON203\CON203_NICO.ANM}
  1054.     F[1]:    BODYFALL_CONCRETE
  1055.         [0] = 5.609000
  1056. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON203\CON203_NICO.ANM}
  1057. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_1.ANM}
  1058.     F[2]:    FOOTSCRAPE
  1059.         [0] = 0.225000
  1060.         [1] = 1.261000
  1061.     F[1]:    FOOTSTEP_LEFT
  1062.         [0] = 0.411000
  1063. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_1.ANM}
  1064. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_3.ANM}
  1065.     F[3]:    FOOTSTEP_RIGHT
  1066.         [0] = 4.438000
  1067.         [1] = 4.971000
  1068.         [2] = 6.366000
  1069.     F[6]:    FOOTSTEP_LEFT
  1070.         [0] = 4.689000
  1071.         [1] = 5.659000
  1072.         [2] = 5.938000
  1073.         [3] = 6.095000
  1074.         [4] = 6.621000
  1075.         [5] = 7.347000
  1076.     F[2]:    FOOTSCRAPE
  1077.         [0] = 5.370000
  1078.         [1] = 7.025000
  1079. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_3.ANM}
  1080. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_4.ANM}
  1081.     F[1]:    FOOTSTEP_LEFT
  1082.         [0] = 3.468000
  1083. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_4.ANM}
  1084. {DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\NICO_CHASM_FAILURE.ANM}
  1085.     F[1]:    FOOTSTEP_LEFT
  1086.         [0] = 0.530000
  1087. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\NICO_CHASM_FAILURE.ANM}
  1088. {DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\HOLD_BREAK.ANM}
  1089.     F[1]:    DOOR_CREAK
  1090.         [0] = 1.550000
  1091.     F[1]:    RELEASE_VOCAL
  1092.         [0] = 1.764000
  1093.     F[1]:    DOOR_RELEASE_CON2
  1094.         [0] = 1.804000
  1095. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\HOLD_BREAK.ANM}
  1096. {DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\STAND_TO_HOLD_DOOR.ANM}
  1097.     F[1]:    DOOR_CREAK
  1098.         [0] = 1.150000
  1099.     F[1]:    PULL_DOOR_STRAIN
  1100.         [0] = 1.150000
  1101. {\DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\STAND_TO_HOLD_DOOR.ANM}
  1102. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\PART1_NICO.ANM}
  1103.     F[1]:    FOOTSTEP_LEFT
  1104.         [0] = 11.733326
  1105.     F[2]:    FOOTSTEP_RIGHT
  1106.         [0] = 12.033321
  1107.         [1] = 11.374758
  1108.     F[1]:    KNEE_IN_SAND
  1109.         [0] = 15.323000
  1110.     F[1]:    FOOTSCRAPE
  1111.         [0] = 13.964000
  1112. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\PART1_NICO.ANM}
  1113. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\NICO_1.ANM}
  1114.     F[8]:    FOOTSTEP_LEFT
  1115.         [0] = 0.420000
  1116.         [1] = 1.075000
  1117.         [2] = 1.614000
  1118.         [3] = 6.389000
  1119.         [4] = 7.057000
  1120.         [5] = 12.922000
  1121.         [6] = 13.583000
  1122.         [7] = 13.916000
  1123.     F[10]:    FOOTSTEP_RIGHT
  1124.         [0] = 0.072000
  1125.         [1] = 0.739000
  1126.         [2] = 1.828000
  1127.         [3] = 1.405000
  1128.         [4] = 6.721000
  1129.         [5] = 7.391000
  1130.         [6] = 12.593000
  1131.         [7] = 13.255000
  1132.         [8] = 13.916000
  1133.         [9] = 6.085000
  1134.     F[2]:    FOOTSCRAPE
  1135.         [0] = 7.438000
  1136.         [1] = 15.002000
  1137.     F[1]:    COMEDY_HEAD_UP
  1138.         [0] = 9.277000
  1139.     F[1]:    COMEDY_HEAD_DOWN
  1140.         [0] = 11.631000
  1141. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\NICO_1.ANM}
  1142. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\NICO\RUN_TO_GEORGE.ANM}
  1143.     F[2]:    FOOTSTEP_LEFT
  1144.         [0] = 0.565000
  1145.         [1] = 0.289
  1146.  
  1147.     F[1]:    FOOTSTEP_RIGHT
  1148.         [0] = 0.926000
  1149.  
  1150.     F[3]:    CLOTHES_MOVEMENT
  1151.         [0] = 0.465000
  1152.  
  1153.         [1] = 0.826000
  1154.         [2] = 0.207
  1155. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\NICO\RUN_TO_GEORGE.ANM}
  1156. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A1.ANM}
  1157.     F[1]:    CLOTHES_SCRAPE1
  1158.         [0] = 6.239000
  1159. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A1.ANM}
  1160. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A3.ANM}
  1161.     F[2]:    CLOTHES_SCRAPE1
  1162.         [0] = 6.966000
  1163.         [1] = 14.821000
  1164.     F[2]:    CLOTHES_SCRAPE2
  1165.         [0] = 6.000000
  1166.         [1] = 15.426000
  1167.     F[2]:    CLOTHES_SCRAPE3
  1168.         [0] = 6.366000
  1169.         [1] = 16.504000
  1170. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A3.ANM}
  1171. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B1.ANM}
  1172.     F[1]:    CLOTHES_SCRAPE1
  1173.         [0] = 1.684000
  1174.     F[1]:    CLOTHES_SCRAPE3
  1175.         [0] = 3.831000
  1176. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B1.ANM}
  1177. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B2.ANM}
  1178.     F[1]:    CLOTHES_SCRAPE1
  1179.         [0] = 8.189000
  1180.     F[1]:    CLOTHES_SCRAPE3
  1181.         [0] = 8.403000
  1182. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B2.ANM}
  1183. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B3.ANM}
  1184.     F[2]:    CLOTHES_SCRAPE1
  1185.         [0] = 1.291000
  1186.         [1] = 15.000000
  1187.     F[2]:    CLOTHES_SCRAPE3
  1188.         [0] = 13.871000
  1189.         [1] = 14.700000
  1190.     F[1]:    CLOTHES_SCRAPE2
  1191.         [0] = 14.371000
  1192. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B3.ANM}
  1193. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B4.ANM}
  1194.     F[1]:    CLOTHES_SCRAPE1
  1195.         [0] = 0.300000
  1196.     F[3]:    CLOTHES_SCRAPE2
  1197.         [0] = 9.329000
  1198.         [1] = 15.200000
  1199.         [2] = 18.500000
  1200.     F[3]:    CLOTHES_SCRAPE3
  1201.         [0] = 0.100000
  1202.         [1] = 16.000000
  1203.         [2] = 18.000000
  1204. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B4.ANM}
  1205. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B5.ANM}
  1206.     F[9]:    FOOTSTEP_LEFT
  1207.         [0] = 0.790000
  1208.         [1] = 1.835000
  1209.         [2] = 2.800000
  1210.         [3] = 3.793000
  1211.         [4] = 8.039000
  1212.         [5] = 9.121000
  1213.         [6] = 9.594000
  1214.         [7] = 10.034000
  1215.         [8] = 17.478001
  1216.     F[9]:    FOOTSTEP_RIGHT
  1217.         [0] = 0.535000
  1218.         [1] = 1.337000
  1219.         [2] = 2.335000
  1220.         [3] = 3.205000
  1221.         [4] = 4.323000
  1222.         [5] = 8.638000
  1223.         [6] = 9.594000
  1224.         [7] = 16.988001
  1225.         [8] = 17.921000
  1226.     F[4]:    FOOTSCRAPE
  1227.         [0] = 7.886000
  1228.         [1] = 10.149000
  1229.         [2] = 15.454000
  1230.         [3] = 16.077000
  1231.     F[3]:    CLOTHES_SCRAPE1
  1232.         [0] = 4.800000
  1233.         [1] = 10.428000
  1234.         [2] = 12.700000
  1235.     F[3]:    CLOTHES_SCRAPE3
  1236.         [0] = 5.400000
  1237.         [1] = 11.500000
  1238.         [2] = 14.700000
  1239.     F[3]:    CLOTHES_SCRAPE2
  1240.         [0] = 6.900000
  1241.         [1] = 12.200000
  1242.         [2] = 13.900000
  1243. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B5.ANM}
  1244. {DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_NICO_1.ANM}
  1245.     F[1]:    CLOTHES_SCRAPE1
  1246.         [0] = 9.332000
  1247. {\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_NICO_1.ANM}
  1248. {DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_1.ANM}
  1249.     F[6]:    FOOTSTEP_LEFT
  1250.         [0] = 0.296000
  1251.         [1] = 1.296000
  1252.         [2] = 2.301000
  1253.         [3] = 3.303000
  1254.         [4] = 4.306000
  1255.         [5] = 5.257000
  1256.     F[6]:    FOOTSTEP_RIGHT
  1257.         [0] = 0.812000
  1258.         [1] = 1.813000
  1259.         [2] = 2.809000
  1260.         [3] = 3.756000
  1261.         [4] = 4.825000
  1262.         [5] = 5.848000
  1263. {\DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_1.ANM}
  1264. {DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_2.ANM}
  1265.     F[1]:    FOOTSTEP_RIGHT
  1266.         [0] = 5.773
  1267.     F[2]:    FOOTSCRAPE
  1268.         [0] = 6.055
  1269.         [1] = 6.869
  1270. {\DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_2.ANM}
  1271.