home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2004 February
/
Gamestar_59_2004-02_dvd.iso
/
Dema
/
brokenswordtsd_demo.exe
/
Broken Sword
/
data.pak
/
Unnamed File 003288.unknown
< prev
next >
Wrap
Text File
|
2003-11-06
|
35KB
|
1,271 lines
{events}
I: LADDERSTEP_LEFT = 1
I: ladderstep_left_bone_id = 4900
F[3]: ladderstep_left_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[2]: ladderstep_left_sfx
[0] = "metal_ladder_step2"
[1] = "metal_ladder_step4"
I: LADDERSTEP_RIGHT = 1
I: ladderstep_right_bone_id = 3900
F[3]: ladderstep_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[2]: ladderstep_right_sfx
[0] = "metal_ladder_step2"
[1] = "metal_ladder_step4"
I: FOOTSTEP_LEFT_RUN = 2
I: footstep_left_run_bone_id = 4900
F[3]: footstep_left_run_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 4.000000
S[4]: footstep_left_run_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT_RUN = 2
I: footstep_right_run_bone_id = 3900
F[3]: footstep_right_run_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 4.000000
S[4]: footstep_right_run_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSCRAPE_QUIET = 2
I: footscrape_quiet_bone_id = 3900
F[3]: footscrape_quiet_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 20.000000
S[2]: footscrape_quiet_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: HEEL_CLICK = 1
I: heel_click_bone_id = 6000
F[3]: heel_click_playback_parameters
[0] = 2.000000
[1] = 30.000000
[2] = 14.000000
S[7]: heel_click_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "misc_silence"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
I: SHIMMY_VOCALS = 1
I: shimmy_vocals_bone_id = 6000
F[3]: shimmy_vocals_playback_parameters
[0] = 2.000000
[1] = 30.000000
[2] = 15.000000
S[9]: shimmy_vocals_sfx
[0] = "nic_grabbed_ledge"
[1] = "nic_jump_land_2"
[2] = "nic_pull_up"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
[7] = "misc_silence"
[8] = "misc_silence"
I: TROUSER_SWISH = 1
I: trouser_swish_id = 6000
F[3]: trouser_swish_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 13.000000
S[4]: trouser_swish_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: TROUSER_SWISH_CREEP = 1
I: trouser_swish_creep_id = 6000
F[3]: trouser_swish_creep_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 17.000000
S[4]: trouser_swish_creep_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: TROUSER_SWISH_RUN = 1
I: trouser_swish_run_id = 6000
F[3]: trouser_swish_run_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 13.000000
S[4]: trouser_swish_run_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
I: FOOTSTEP_LEFT_CREEP = 2
I: footstep_left_creep_bone_id = 4900
F[3]: footstep_left_creep_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[4]: footstep_left_creep_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT_CREEP = 2
I: footstep_right_creep_bone_id = 3900
F[3]: footstep_right_creep_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[4]: footstep_right_creep_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_LEFT = 2
I: footstep_left_bone_id = 4900
F[3]: footstep_left_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 10.000000
S[4]: footstep_left_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: FOOTSTEP_RIGHT = 2
I: footstep_right_bone_id = 3900
F[3]: footstep_right_playback_parameters
[0] = 0.500000
[1] = 30.000000
[2] = 10.000000
S[4]: footstep_right_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: GRUNT = 1
I: grunt_bone_id = 6000
F[3]: grunt_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[2]: grunt_sfx
[0] = "misc_box_push"
[1] = "misc_box_push"
I: SKID = 1
I: skid_bone_id = 6000
F[3]: skid_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[1]: skid_sfx
[0] = "temp_footstep"
I: GRIND = 1
I: grind_bone_id = 6000
F[3]: grind_playback_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 5.000000
S[1]: grind_sfx
[0] = "misc_box_pull"
I: GRIND_SHORT = 1
I: grind_short_bone_id = 6000
F[3]: grind_short_playback_parameters
[0] = 0.500000
[1] = 40.000000
[2] = 2.000000
S[1]: grind_short_sfx
[0] = "misc_box_push"
I: HIT_BY_CAR = 1
I: hit_by_car_bone_id = 6000
F[3]: hit_by_car_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 0.000000
S[1]: hit_by_car_sfx
[0] = "human_hit_by_car"
I: BODY_FALL = 1
I: body_fall_bone_id = 6000
F[3]: body_fall_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: body_fall_sfx
[0] = "human_body_fall_on_concrete"
I: SAFE_KEY_PRESS = 1
I: safe_key_press_bone_id = 6000
F[3]: safe_key_press_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: safe_key_press_sfx
[0] = "elec_safe_keypresses"
I: SAFE_UNLOCK = 1
I: safe_unlock_bone_id = 6000
F[3]: safe_unlock_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: safe_unlock_sfx
[0] = "mech_safe_unlock"
I: SAFE_DOOR_CREAK = 1
I: safe_door_creak_bone_id = 6000
F[3]: safe_door_creak_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: safe_door_creak__sfx
[0] = "mech_safe_unlock"
I: BIN_LID_ON = 1
I: bin_lid_on_bone_id = 6000
F[3]: bin_lid_on_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: bin_lid_on_sfx
[0] = "mech_bin_lid_on"
I: BIN_LID_OFF = 1
I: bin_lid_off_bone_id = 6000
F[3]: bin_lid_off_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: bin_lid_off_sfx
[0] = "mech_bin_lid_off"
I: KNOCK = 1
I: knock_bone_id = 1300
F[3]: knock_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[1]: knock_sfx
[0] = "mech_door_knock"
I: METAL_SNAP = 1
I: metal_snap_bone_id = 6000
F[3]: metal_snap_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 30.000000
S[1]: metal_snap_sfx
[0] = "metal_snap"
I: FOOTSCRAPE = 2
I: footscrape_right_bone_id = 3900
F[3]: footscrape_right_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[2]: footscrape_right_sfx
[0] = "footscrape"
[1] = "footscrape1"
I: FOOTSTEP_QUIET = 2
I: footstep_quiet_bone_id = 3900
F[3]: footstep_quiet_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 15.000000
S[4]: footstep_quiet_sfx
[0] = "footstep1"
[1] = "footstep2"
[2] = "footstep3"
[3] = "footstep4"
I: BODY_FALL_SHORT = 1
I: body_fall_short_bone_id = 6000
F[3]: body_fall_short_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 8.000000
S[1]: body_fall_short_sfx
[0] = "human_bodyfall_concrete_short"
I: CREAK = 1
I: creak_bone_id = 1300
F[3]: creak_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[1]: creak_sfx
[0] = "wood_floorboard_pull"
I: SNAP = 1
I: snap_bone_id = 1300
F[3]: snap_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 6.000000
S[1]: snap_sfx
[0] = "wood_snap"
I: SCUFF = 1
I: scuff_bone_id = 3300
F[3]: scuff_playback_parameters
[0] = 0.500000
[1] = 20.000000
[2] = 12.000000
S[1]: scuff_sfx
[0] = "misc_scuff"
I: HIT_WALL = 1
I: hit_wall_bone_id = 6000
F[3]: hit_wall_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 6.000000
S[1]: hit_wall_sfx
[0] = "human_bodyfall_wood"
I: GET_UP_FROM_WALL = 1
I: get_up_from_wall_bone_id = 6000
F[3]: get_up_from_wall_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[1]: get_up_from_wall_sfx
[0] = "human_clothes_scrape"
I: STRAIN = 1
I: strain_bone_id = 6000
F[3]: strain_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[9]: strain_sfx
[0] = "nic_box_strain"
[1] = "nic_box_strain_2"
[2] = "nic_box_strain_short"
[3] = "misc_silence"
[4] = "misc_silence"
[5] = "misc_silence"
[6] = "misc_silence"
[7] = "misc_silence"
[8] = "misc_silence"
I: SHIMMY_STRAIN = 1
I: shimmy_strain_bone_id = 6000
F[3]: shimmy_strain_playback_parameters
[0] = 5.000000
[1] = 20.000000
[2] = 20.000000
S[3]: shimmy_strain_sfx
[0] = "nic_box_strain"
[1] = "nic_box_strain_2"
[2] = "nic_box_strain_short"
I: STRAIN_FAIL = 1
I: strain_fail_bone_id = 6000
F[3]: strain_fail_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[2]: strain_fail_sfx
[0] = "nic_strain_and_fail"
[1] = "nic_strain_and_fail_2"
I: GRAB = 1
I: grab_bone_id = 6000
F[3]: grab_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[1]: grab_sfx
[0] = "nic_grabbed_ledge"
I: MID_CLIMB = 1
I: mid_climb_id = 6000
F[3]: mid_climb_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[3]: mid_climb_sfx
[0] = "nic_waist_height_climb"
[1] = "misc_silence"
[2] = "misc_silence"
I: DROP = 1
I: DROP_bone_id = 6000
F[3]: drop_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[3]: drop_sfx
[0] = "nic_waist_height_climb"
[1] = "misc_silence"
[2] = "misc_silence"
I: BASH_WALL = 1
I: bash_wall_id = 6000
F[3]: bash_wall_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 23.000000
S[2]: bash_wall_sfx
[0] = "nic_wall_run_into"
[1] = "nic_wall_run_into_2"
I: CLOTHES_SCRAPE1 = 1
I: clothes_scrape1_bone_id = 6000
F[3]: clothes_scrape1_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 18.000000
S[1]: clothes_scrape1_sfx
[0] = "human_clothes_scrape1"
I: CLOTHES_SCRAPE2 = 1
I: clothes_scrape2_bone_id = 6000
F[3]: clothes_scrape2_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 18.000000
S[1]: clothes_scrape2_sfx
[0] = "human_clothes_scrape2"
I: CLOTHES_SCRAPE3 = 1
I: clothes_scrape3_bone_id = 6000
F[3]: clothes_scrape3_playback_parameters
[0] = 10.000000
[1] = 20.000000
[2] = 18.000000
S[1]: clothes_scrape3_sfx
[0] = "human_clothes_scrape3"
I: BODYFALL_CONCRETE = 1
I: bodyfall_concrete_bone_id = 6000
F[3]: bodyfall_concrete_playback_parameters
[0] = 3.000000
[1] = 50.000000
[2] = 12.000000
S[1]: bodyfall_concrete_sfx
[0] = "human_body_fall_on_concrete"
I: RELEASE_VOCAL = 1
I: release_vocal_bone_id = 6000
F[3]: release_vocal_playback_parameters
[0] = 20.000000
[1] = 50.000000
[2] = 6.000000
S[1]: release_vocal_sfx
[0] = "nic_grabbed_ledge"
I: DOOR_RELEASE_CON2 = 1
I: door_release_con2_bone_id = 1600
F[3]: door_release_con2_playback_parameters
[0] = 20.000000
[1] = 60.000000
[2] = 6.000000
S[1]: door_release_con2_sfx
[0] = "wood_door_pull_and_hold"
I: DOOR_CREAK = 1
I: door_creak_bone_id = 1600
F[3]: door_creak_playback_parameters
[0] = 20.000000
[1] = 60.000000
[2] = 23.000000
S[1]: door_creak_sfx
[0] = "wood_door_quick_creak"
I: DOOR_BANG = 1
I: door_bang_bone_id = 1600
F[3]: door_bang_playback_parameters
[0] = 20.000000
[1] = 60.000000
[2] = 6.000000
S[1]: door_bang_sfx
[0] = "wood_door_pull"
I: LOCK_JINGLE = 1
I: lock_jingle_bone_id = 1600
F[3]: lock_jingle_playback_parameters
[0] = 20.000000
[1] = 60.000000
[2] = 12.000000
S[1]: lock_jingle_sfx
[0] = "metal_light_jingle"
I: PULL_DOOR_STRAIN = 1
I: pull_door_strain_bone_id = 6000
F[3]: pull_door_strain_playback_parameters
[0] = 20.000000
[1] = 50.000000
[2] = 6.000000
S[1]: pull_door_strain_sfx
[0] = "nic_box_strain_short"
I: KNEE_IN_SAND = 1
I: knee_in_sand_bone_id = 6000
F[3]: knee_in_sand_playback_parameters
[0] = 0.200000
[1] = 60.000000
[2] = 20.000000
S[1]: knee_in_sand_sfx
[0] = "misc_gravelly_scrape_mid1"
I: COMEDY_HEAD_UP = 1
I: comedy_head_up_bone_id = 5000
F[3]: comedy_head_up_playback_parameters
[0] = 0.200000
[1] = 30.000000
[2] = 10.000000
S[1]: comedy_head_up_sfx
[0] = "misc_comedy_head_up"
I: COMEDY_HEAD_DOWN = 1
I: comedy_head_down_bone_id = 5000
F[3]: comedy_head_down_playback_parameters
[0] = 0.200000
[1] = 30.000000
[2] = 10.000000
S[1]: comedy_head_down_sfx
[0] = "misc_comedy_head_down"
I: CLOTHES_MOVEMENT = 1
I: clothes_movement_bone_id = 5000
F[3]: clothes_movement_playback_parameters
[0] = 0.200000
[1] = 30.000000
[2] = 6.000000
S[4]: clothes_movement_sfx
[0] = "human_clothes_swish1"
[1] = "human_clothes_swish2"
[2] = "human_clothes_swish3"
[3] = "human_clothes_swish4"
{\events}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
F[2]: TROUSER_SWISH_RUN
[0] = 0.028000
[1] = 0.413000
F[1]: FOOTSTEP_LEFT_RUN
[0] = 0.316666
F[1]: FOOTSTEP_RIGHT_RUN
[0] = 0.733333
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
F[2]: TROUSER_SWISH
[0] = 0.143000
[1] = 0.681000
F[1]: FOOTSTEP_LEFT
[0] = 0.525000
F[1]: FOOTSTEP_RIGHT
[0] = 0.005000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\WALK.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
F[1]: FOOTSTEP_LEFT_RUN
[0] = 0.387000
F[1]: FOOTSTEP_RIGHT_RUN
[0] = 0.347000
F[1]: DROP
[0] = 0.380000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HANG_TO_DROP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
F[1]: DROP
[0] = 3.889000
F[4]: TROUSER_SWISH
[0] = 0.960000
[1] = 1.602000
[2] = 1.805000
[3] = 2.708000
F[3]: FOOTSCRAPE_QUIET
[0] = 0.290000
[1] = 1.431000
[2] = 1.805000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP_TO_HANG.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.424000
F[1]: FOOTSTEP_RIGHT
[0] = 0.607000
F[1]: FOOTSCRAPE
[0] = 0.293000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP05.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.115000
F[1]: FOOTSCRAPE_QUIET
[0] = 0.142000
F[3]: TROUSER_SWISH
[0] = 0.313000
[1] = 0.808000
[2] = 1.034000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP10.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.740000
F[2]: FOOTSCRAPE_QUIET
[0] = 0.154000
[1] = 0.763000
F[3]: TROUSER_SWISH
[0] = 0.856000
[1] = 0.992000
[2] = 1.357000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP15.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 1.804000
F[1]: GRAB
[0] = 1.804000
F[1]: FOOTSCRAPE
[0] = 0.120000
F[1]: FOOTSCRAPE_QUIET
[0] = 0.840000
F[2]: TROUSER_SWISH
[0] = 0.841000
[1] = 0.962000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\DROP20.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.996000
F[1]: FOOTSTEP_RIGHT
[0] = 0.335000
F[1]: TROUSER_SWISH
[0] = 0.711000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB05.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 2.742000
F[1]: FOOTSTEP_RIGHT
[0] = 1.770000
F[1]: MID_CLIMB
[0] = 0.715000
F[2]: TROUSER_SWISH
[0] = 0.846000
[1] = 1.266000
F[1]: FOOTSCRAPE_QUIET
[0] = 1.623000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB10.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 2.742000
F[1]: FOOTSTEP_RIGHT
[0] = 1.770000
F[1]: MID_CLIMB
[0] = 0.594000
F[3]: TROUSER_SWISH
[0] = 0.730000
[1] = 0.846000
[2] = 1.283000
F[1]: FOOTSCRAPE_QUIET
[0] = 1.690000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB15.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 3.513000
F[1]: FOOTSTEP_RIGHT
[0] = 2.596000
F[1]: MID_CLIMB
[0] = 1.277000
F[3]: TROUSER_SWISH
[0] = 0.433000
[1] = 1.691000
[2] = 2.054000
F[1]: FOOTSCRAPE_QUIET
[0] = 2.430000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB20.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
F[1]: GRAB
[0] = 0.939000
F[1]: TROUSER_SWISH
[0] = 0.565000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\CLIMB_TO_HANG.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
F[1]: GRAB
[0] = 0.340000
F[1]: FOOTSTEP_LEFT
[0] = 2.397000
F[1]: FOOTSTEP_RIGHT
[0] = 1.411000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\CLIMBING\HANG_TO_CLIMB.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.363000
F[1]: FOOTSTEP_RIGHT
[0] = 0.002000
F[2]: TROUSER_SWISH
[0] = 0.103000
[1] = 0.370000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_DOWN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.363000
F[1]: FOOTSTEP_RIGHT
[0] = 0.002000
F[2]: TROUSER_SWISH
[0] = 0.158000
[1] = 0.519000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\STAIRS\STAIRS_UP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 1.040000
F[1]: FOOTSTEP_RIGHT_CREEP
[0] = 0.247000
F[2]: TROUSER_SWISH_CREEP
[0] = 1.040000
[1] = 0.682000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\CREEP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
F[1]: STRAIN_FAIL
[0] = 0.614000
F[1]: FOOTSCRAPE_QUIET
[0] = 1.074000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX_FAIL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 1.449999
[1] = 1.041664
F[2]: FOOTSTEP_RIGHT
[0] = 1.366666
[1] = 1.933332
F[1]: FOOTSCRAPE
[0] = 0.944000
F[1]: TROUSER_SWISH
[0] = 0.879000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\JUMPING\JUMP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
F[2]: FOOTSCRAPE_QUIET
[0] = 0.095000
[1] = 1.695000
F[3]: TROUSER_SWISH
[0] = 0.531000
[1] = 2.000000
[2] = 3.248000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 1.162000
F[1]: FOOTSTEP_RIGHT_CREEP
[0] = 2.887000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\DISMOUNT_RAILING.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
F[2]: FOOTSTEP_LEFT_CREEP
[0] = 0.383333
[1] = 0.783333
F[2]: FOOTSTEP_RIGHT_CREEP
[0] = 0.583333
[1] = 0.083333
F[4]: FOOTSCRAPE_QUIET
[0] = 0.013000
[1] = 0.220000
[2] = 0.480000
[3] = 0.695000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
F[2]: FOOTSTEP_LEFT_CREEP
[0] = 0.616667
[1] = 0.150000
F[2]: FOOTSTEP_RIGHT_CREEP
[0] = 0.800000
[1] = 0.450000
F[4]: FOOTSCRAPE_QUIET
[0] = 0.040000
[1] = 0.231000
[2] = 0.486000
[3] = 0.698000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\RAILINGS\RAILING_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
F[5]: FOOTSCRAPE_QUIET
[0] = 0.032000
[1] = 0.237000
[2] = 0.468000
[3] = 0.800000
[4] = 1.210000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 0.266667
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
F[5]: FOOTSCRAPE_QUIET
[0] = 0.126000
[1] = 0.466000
[2] = 0.735000
[3] = 1.064000
[4] = 1.323000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_INSIDE_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
F[2]: FOOTSCRAPE
[0] = 0.152000
[1] = 0.598000
F[1]: FOOTSTEP_LEFT_CREEP
[0] = 0.744000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
F[6]: FOOTSCRAPE
[0] = 0.113000
[1] = 0.436000
[2] = 0.828000
[3] = 1.118000
[4] = 1.488000
[5] = 1.826000
F[3]: FOOTSTEP_LEFT_CREEP
[0] = 0.722000
[1] = 1.389000
[2] = 1.990000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
F[6]: FOOTSCRAPE
[0] = 0.206000
[1] = 0.483000
[2] = 0.782000
[3] = 1.104000
[4] = 1.405000
[5] = 1.757000
F[3]: FOOTSTEP_RIGHT_CREEP
[0] = 0.565000
[1] = 1.301000
[2] = 2.011000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_OUTSIDE_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.757000
F[2]: FOOTSCRAPE_QUIET
[0] = 0.106000
[1] = 0.468000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SIDESTEPPING\SIDESTEP_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
F[2]: TROUSER_SWISH
[0] = 0.179000
[1] = 0.862000
F[1]: HEEL_CLICK
[0] = 1.088000
F[1]: SHIMMY_VOCALS
[0] = 0.569000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_LEFT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
F[2]: TROUSER_SWISH
[0] = 0.179000
[1] = 0.862000
F[1]: HEEL_CLICK
[0] = 1.088000
F[1]: SHIMMY_VOCALS
[0] = 0.569000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\SHIMMYING\SHIMMY_RIGHT.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.418000
F[1]: LADDERSTEP_RIGHT
[0] = 0.837000
F[2]: FOOTSTEP_LEFT
[0] = 1.414000
[1] = 2.117000
F[1]: FOOTSTEP_RIGHT
[0] = 1.831000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_OFF.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
F[2]: LADDERSTEP_LEFT
[0] = 1.056000
[1] = 1.873000
F[1]: LADDERSTEP_RIGHT
[0] = 1.470000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_TOP_ON.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.390000
F[1]: LADDERSTEP_RIGHT
[0] = 0.816000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_UP.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.780000
F[1]: LADDERSTEP_RIGHT
[0] = 0.426000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_DOWN.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
F[1]: LADDERSTEP_LEFT
[0] = 0.628000
F[1]: LADDERSTEP_RIGHT
[0] = 0.989000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_ON.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.827000
F[1]: FOOTSTEP_RIGHT
[0] = 0.451000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\LADDERS\LADDER_BOTTOM_OFF.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
F[1]: BASH_WALL
[0] = 0.281000
F[2]: FOOTSTEP_LEFT
[0] = 0.116667
[1] = 0.700000
F[1]: FOOTSTEP_RIGHT
[0] = 1.000000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\MOVING\RUN_AGAINST_WALL.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 1.026000
[1] = 1.657000
F[3]: FOOTSTEP_RIGHT
[0] = 0.732000
[1] = 1.390000
[2] = 1.978000
F[1]: FOOTSCRAPE
[0] = 2.220000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR103\PAR103.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.050000
F[1]: FOOTSTEP_RIGHT
[0] = 0.233333
F[1]: MID_CLIMB
[0] = 0.020000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\DROPPING\HIT_FLOOR.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
F[1]: GRIND
[0] = 0.791000
F[1]: FOOTSTEP_LEFT
[0] = 1.644000
F[1]: FOOTSTEP_RIGHT
[0] = 1.883332
F[3]: FOOTSCRAPE
[0] = 0.807000
[1] = 1.090000
[2] = 1.390000
F[1]: STRAIN
[0] = 0.830000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PULL_BOX.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
F[1]: GRIND_SHORT
[0] = 0.431000
F[1]: FOOTSTEP_LEFT
[0] = 1.008000
F[1]: FOOTSTEP_RIGHT
[0] = 0.582000
F[1]: FOOTSCRAPE
[0] = 1.360000
F[1]: STRAIN
[0] = 0.384000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
F[1]: STRAIN_FAIL
[0] = 0.614000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_FAIL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
F[1]: STRAIN_FAIL
[0] = 1.400000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH_FAIL.ANM}
{DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
F[1]: GRIND
[0] = 0.431000
F[1]: FOOTSTEP_LEFT
[0] = 1.008000
F[1]: FOOTSTEP_RIGHT
[0] = 0.582000
F[1]: FOOTSCRAPE
[0] = 1.360000
F[2]: STRAIN
[0] = 0.612000
[1] = 4.030000
{\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NICO\GENERIC\BOXES\PUSH_BOX_HIGH.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
F[4]: SAFE_KEY_PRESS
[0] = 2.326000
[1] = 2.524000
[2] = 2.784000
[3] = 3.092000
F[1]: SAFE_UNLOCK
[0] = 3.280000
F[1]: SAFE_DOOR_CREAK
[0] = 3.926000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_SAFE.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
F[1]: BIN_LID_ON
[0] = 2.444000
F[1]: BIN_LID_OFF
[0] = 0.844000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_BIN.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
F[1]: FOOTSCRAPE
[0] = 1.654000
F[2]: FOOTSTEP_QUIET
[0] = 2.672000
[1] = 3.232000
F[1]: FOOTSTEP_RIGHT
[0] = 5.712000
F[1]: FOOTSTEP_LEFT
[0] = 5.755000
F[1]: BODY_FALL_SHORT
[0] = 5.592000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_DRAINPIPE.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
F[3]: KNOCK
[0] = 1.088000
[1] = 1.286000
[2] = 1.540000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\KNOCK_ON_DOOR.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
F[1]: CREAK
[0] = 1.788000
F[1]: SNAP
[0] = 2.836000
F[1]: FOOTSTEP_LEFT
[0] = 3.010000
F[1]: FOOTSCRAPE
[0] = 3.052000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_PLANK.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
F[1]: FOOTSCRAPE
[0] = 2.069000
F[1]: FOOTSTEP_LEFT
[0] = 2.660000
F[1]: SCUFF
[0] = 0.447000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_RUG.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
F[1]: SCUFF
[0] = 0.610000
F[1]: FOOTSTEP_QUIET
[0] = 3.997000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\NICO\INTERACT_NEWSPAPER.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
F[1]: CREAK
[0] = 2.301000
F[3]: FOOTSTEP_RIGHT
[0] = 0.531000
[1] = 10.817000
[2] = 12.615000
F[5]: FOOTSTEP_LEFT
[0] = 1.372000
[1] = 8.504000
[2] = 9.912000
[3] = 11.664000
[4] = 13.775000
F[1]: FOOTSCRAPE
[0] = 3.411000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_1.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
F[1]: HIT_WALL
[0] = 6.472000
F[1]: GET_UP_FROM_WALL
[0] = 7.599000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR1AE1\PAR1AE1_NICO_2.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
F[5]: FOOTSTEP_LEFT
[0] = 0.116000
[1] = 1.148000
[2] = 2.246000
[3] = 4.115000
[4] = 11.869000
F[6]: FOOTSTEP_RIGHT
[0] = 0.572000
[1] = 1.725000
[2] = 2.901000
[3] = 3.497000
[4] = 4.788000
[5] = 12.523000
F[1]: FOOTSCRAPE
[0] = 12.922000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR101\PAR101_NICO.ANM}
{DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO.ANM}
F[1]: FOOTSTEP_RIGHT
[0] = 14.390000
F[1]: FOOTSTEP_LEFT
[0] = 13.695000
{\DATA\PARIS1\GRAPHICS\ANIMATIONS\PAR105\PAR105_NICO.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\CON201\NICO_2.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 2.750000
F[1]: FOOTSCRAPE
[0] = 5.013000
F[1]: CLOTHES_SCRAPE1
[0] = 3.304000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON201\NICO_2.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\CON203\CON203_NICO.ANM}
F[1]: BODYFALL_CONCRETE
[0] = 5.609000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON203\CON203_NICO.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_1.ANM}
F[2]: FOOTSCRAPE
[0] = 0.225000
[1] = 1.261000
F[1]: FOOTSTEP_LEFT
[0] = 0.411000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_1.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_3.ANM}
F[3]: FOOTSTEP_RIGHT
[0] = 4.438000
[1] = 4.971000
[2] = 6.366000
F[6]: FOOTSTEP_LEFT
[0] = 4.689000
[1] = 5.659000
[2] = 5.938000
[3] = 6.095000
[4] = 6.621000
[5] = 7.347000
F[2]: FOOTSCRAPE
[0] = 5.370000
[1] = 7.025000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_3.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_4.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 3.468000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2\NICO_THE_BEGINNING_4.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\NICO_CHASM_FAILURE.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 0.530000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\CON2AE2_CHASM\NICO_CHASM_FAILURE.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\HOLD_BREAK.ANM}
F[1]: DOOR_CREAK
[0] = 1.550000
F[1]: RELEASE_VOCAL
[0] = 1.764000
F[1]: DOOR_RELEASE_CON2
[0] = 1.804000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\HOLD_BREAK.ANM}
{DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\STAND_TO_HOLD_DOOR.ANM}
F[1]: DOOR_CREAK
[0] = 1.150000
F[1]: PULL_DOOR_STRAIN
[0] = 1.150000
{\DATA\CONGO2\GRAPHICS\ANIMATIONS\NICO\STAND_TO_HOLD_DOOR.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\PART1_NICO.ANM}
F[1]: FOOTSTEP_LEFT
[0] = 11.733326
F[2]: FOOTSTEP_RIGHT
[0] = 12.033321
[1] = 11.374758
F[1]: KNEE_IN_SAND
[0] = 15.323000
F[1]: FOOTSCRAPE
[0] = 13.964000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\PART1_NICO.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\NICO_1.ANM}
F[8]: FOOTSTEP_LEFT
[0] = 0.420000
[1] = 1.075000
[2] = 1.614000
[3] = 6.389000
[4] = 7.057000
[5] = 12.922000
[6] = 13.583000
[7] = 13.916000
F[10]: FOOTSTEP_RIGHT
[0] = 0.072000
[1] = 0.739000
[2] = 1.828000
[3] = 1.405000
[4] = 6.721000
[5] = 7.391000
[6] = 12.593000
[7] = 13.255000
[8] = 13.916000
[9] = 6.085000
F[2]: FOOTSCRAPE
[0] = 7.438000
[1] = 15.002000
F[1]: COMEDY_HEAD_UP
[0] = 9.277000
F[1]: COMEDY_HEAD_DOWN
[0] = 11.631000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM101\NICO_1.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\NICO\RUN_TO_GEORGE.ANM}
F[2]: FOOTSTEP_LEFT
[0] = 0.565000
[1] = 0.289
F[1]: FOOTSTEP_RIGHT
[0] = 0.926000
F[3]: CLOTHES_MOVEMENT
[0] = 0.465000
[1] = 0.826000
[2] = 0.207
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\NICO\RUN_TO_GEORGE.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A1.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 6.239000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A1.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A3.ANM}
F[2]: CLOTHES_SCRAPE1
[0] = 6.966000
[1] = 14.821000
F[2]: CLOTHES_SCRAPE2
[0] = 6.000000
[1] = 15.426000
F[2]: CLOTHES_SCRAPE3
[0] = 6.366000
[1] = 16.504000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_A3.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B1.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 1.684000
F[1]: CLOTHES_SCRAPE3
[0] = 3.831000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B1.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B2.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 8.189000
F[1]: CLOTHES_SCRAPE3
[0] = 8.403000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B2.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B3.ANM}
F[2]: CLOTHES_SCRAPE1
[0] = 1.291000
[1] = 15.000000
F[2]: CLOTHES_SCRAPE3
[0] = 13.871000
[1] = 14.700000
F[1]: CLOTHES_SCRAPE2
[0] = 14.371000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B3.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B4.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 0.300000
F[3]: CLOTHES_SCRAPE2
[0] = 9.329000
[1] = 15.200000
[2] = 18.500000
F[3]: CLOTHES_SCRAPE3
[0] = 0.100000
[1] = 16.000000
[2] = 18.000000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B4.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B5.ANM}
F[9]: FOOTSTEP_LEFT
[0] = 0.790000
[1] = 1.835000
[2] = 2.800000
[3] = 3.793000
[4] = 8.039000
[5] = 9.121000
[6] = 9.594000
[7] = 10.034000
[8] = 17.478001
F[9]: FOOTSTEP_RIGHT
[0] = 0.535000
[1] = 1.337000
[2] = 2.335000
[3] = 3.205000
[4] = 4.323000
[5] = 8.638000
[6] = 9.594000
[7] = 16.988001
[8] = 17.921000
F[4]: FOOTSCRAPE
[0] = 7.886000
[1] = 10.149000
[2] = 15.454000
[3] = 16.077000
F[3]: CLOTHES_SCRAPE1
[0] = 4.800000
[1] = 10.428000
[2] = 12.700000
F[3]: CLOTHES_SCRAPE3
[0] = 5.400000
[1] = 11.500000
[2] = 14.700000
F[3]: CLOTHES_SCRAPE2
[0] = 6.900000
[1] = 12.200000
[2] = 13.900000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM107\ARM107_NICO_B5.ANM}
{DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_NICO_1.ANM}
F[1]: CLOTHES_SCRAPE1
[0] = 9.332000
{\DATA\ARMILLARY\GRAPHICS\ANIMATIONS\ARM106\ARM106_NICO_1.ANM}
{DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_1.ANM}
F[6]: FOOTSTEP_LEFT
[0] = 0.296000
[1] = 1.296000
[2] = 2.301000
[3] = 3.303000
[4] = 4.306000
[5] = 5.257000
F[6]: FOOTSTEP_RIGHT
[0] = 0.812000
[1] = 1.813000
[2] = 2.809000
[3] = 3.756000
[4] = 4.825000
[5] = 5.848000
{\DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_1.ANM}
{DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_2.ANM}
F[1]: FOOTSTEP_RIGHT
[0] = 5.773
F[2]: FOOTSCRAPE
[0] = 6.055
[1] = 6.869
{\DATA\GLASTONBURY2\GRAPHICS\ANIMATIONS\GLA202\GLA202_NICO_2.ANM}